暗棋無雙

暗棋無雙
類型:多人連線
熱門:2,135,670
評價:(15,479 人評)
收藏:4,289
新增日期:2009/05/27

給它一個評分
排行榜
1
2
3
4
STANL
100
5
CKM
855
7
koto1
1,250
8
tsai1490
1,808
9
10
e46
2,750
遊戲說明
大家都愛玩的暗棋遊戲,趕快找朋友一起來一較高下!

標準暗棋規則

- 對奕一開始時,所有棋子都是背面並擺滿棋盤
- 先手選一棋子翻面,翻到的陣營就是先手的陣營,對手則是另一邊的陣營
- 每一回合,棋手可以做一次翻子、移子、吃子。做完後換手
- 正面的棋子一次可以移動一格
- 棋子可以吃鄰近對手的棋子 (正面)。吃子的規則如下述:
- 帥:將士象車馬包
- 仕:士象車馬包卒
- 相:象車馬包卒
- 俥:車馬包卒
- 傌:馬包卒
- 兵:卒將
- 炮:以跳格的方式可吃所有對手的子,跳吃中間的格子只能有一個棋子
- 黑子陣營吃子規則同上述紅子陣營
- 將對手陣營的棋子吃完者,獲得勝利
- 雙方陣營連續 60 次移動棋子,強制合局結束對奕
- 不可暗吃、不可連吃、車不可直衝

回合時間限制

遊戲可以設定每一回合的時間長度,有 不限、一分鐘與二分鐘 三種限制可供遊戲室室長選擇。若超過回合的時間限制,則該局直接判輸。高手對決可以選最嚴格的一分鐘限制。希望好好享受下棋樂趣的,可以選二分鐘限制。不限時間的適合新手或是喜歡慢慢聊天的玩家。
操作方式
以滑鼠操作

- 點選背面棋子翻面
- 點選己方陣營棋子可選定
- 選定後棋子點選棋盤空格移動 (按規則)
- 選定後棋子點選對手棋子吃子 (按規則)

(本遊戲為嗄姆擂台所提供)
遊戲討論
 共111 則討論
這遊戲耐玩度第一耶!
可惜無法砲飛山, 車直衝
但還是有其樂趣存在

大家一起來挑戰吧!
2009-08-06 15:58:33
這個好玩...介紹大家
2009-08-07 14:43:12

伺服器很爛 最近常斷線  

2009-08-11 07:46:02
訓練耐心.毅力直ㄉ推
2009-08-29 11:47:32
不錯!推廣國粹!我推薦它。大家加油!!
2009-09-11 13:11:00
打發時間,訓練腦力的好遊戲,值得大力推一下。
2009-09-20 21:45:49
29/10:19:14 - player total earned 黑:車:5:DOCKED,黑:卒:12:DOCKED,黑:卒:11:DOCKED,黑:象:4:DOCKED,黑:卒:15:DOCKED,黑:將:0:DEAD
29/10:19:15 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:19:15 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:19:15 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:包:25:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:將:16:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [2:0]=紅:車:22:FRONT_FOCUSED [0:1]=紅:象:19:BACK_IDLE [1:1]=紅:象:20:FRONT_IDLE [5:1]=黑:包:9:FRONT_IDLE [6:1]=黑:馬:7:FRONT_IDLE [3:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:15 - Timer thinkingCountDown stop
29/10:19:15 - Timer thinkingCountDown start
29/10:19:16 - onDataToPlayers {type:BEAT destination:1:1 chessmanId:黑:包:10 }
29/10:19:16 - player total earned 紅:包:26:DOCKED,紅:卒:31:DOCKED,紅:卒:30:DOCKED,紅:卒:27:DOCKED,紅:馬:23:DOCKED,紅:車:21:DOCKED,紅:象:20:DEAD
29/10:19:17 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:10 }
29/10:19:17 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:10 }
29/10:19:17 - before processPhaseChange currentPlayer:1800565238@facebook.com isMe:false camp:黑 phase:下 acting:null [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:將:16:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [2:0]=紅:車:22:FRONT_FOCUSED [0:1]=紅:象:19:BACK_IDLE [5:1]=黑:包:9:FRONT_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:17 - Timer thinkingCountDown start
29/10:19:17 - Timer thinkingCountDown stop
29/10:19:22 - onDataToPlayers {type:MOVE destination:1:0 chessmanId:紅:車:22 }
29/10:19:23 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:車:22 }
29/10:19:23 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:車:22 }
29/10:19:23 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:車:22:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:將:16:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [5:1]=黑:包:9:FRONT_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:23 - Timer thinkingCountDown stop
29/10:19:23 - Timer thinkingCountDown start
29/10:19:54 - onDataToPlayers {type:BEAT destination:2:1 chessmanId:黑:包:9 }
29/10:19:54 - player total earned 紅:包:26:DOCKED,紅:卒:31:DOCKED,紅:卒:30:DOCKED,紅:卒:27:DOCKED,紅:馬:23:DOCKED,紅:車:21:DOCKED,紅:象:20:DOCKED,紅:將:16:DEAD
29/10:19:54 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:9 }
29/10:19:54 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:9 }
29/10:19:54 - before processPhaseChange currentPlayer:1800565238@facebook.com isMe:false camp:黑 phase:下 acting:null [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:1]=黑:包:9:FRONT_BLURING [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:54 - Timer thinkingCountDown start
29/10:19:54 - Timer thinkingCountDown stop
29/10:19:59 - onDataToPlayers {type:BEAT destination:2:1 chessmanId:紅:馬:24 }
29/10:19:59 - player total earned 黑:車:5:DOCKED,黑:卒:12:DOCKED,黑:卒:11:DOCKED,黑:象:4:DOCKED,黑:卒:15:DOCKED,黑:將:0:DOCKED,黑:包:9:DEAD
29/10:19:59 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:馬:24 }
29/10:20:00 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:馬:24 }
29/10:20:00 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:馬:24:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:馬:24:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:20:00 - Timer thinkingCountDown stop
29/10:20:00 - Timer thinkingCountDown start
29/10:20:01 - onDataToPlayers {type:MOVE destination:4:0 chessmanId:黑:士:1 }
29/10:20:02 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:士:1 }
29/10:20:02 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:士:1 }
29/10:20:02 - before processPhaseChange currentPlayer:1800565238@facebook.com isMe:false camp:黑 phase:下 acting:null [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:馬:24:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [4:0]=黑:士:1:FRONT_BLURING [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:20:02 - Timer thinkingCountDown start
29/10:20:02 - Timer thinkingCountDown stop
29/10:20:07 - onDataToPlayers {type:MOVE destination:2:0 chessmanId:紅:包:25 }
29/10:20:07 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:20:08 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:20:08 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:包:25:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [2:1]=紅:馬:24:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [4:0]=黑:士:1:FRONT_IDLE [1:2]=紅:卒:28:FRONT_IDLE [2:0]=紅:包:25:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:20:08 - Timer thinkingCountDown stop
29/10:20:08 - Timer thinkingCountDown start
29/10:21:08 - Timer thinkingCountDown stop
29/10:21:08 - Timer thinkingCountDown stop
29/10:21:09 - onDataToPlayers {type:MOVE destination:3:0 chessmanId:黑:士:1 }
29/10:21:09 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:士:1 }
29/10:21:10 - Error: Error #2002,- on event:,ChessmanMoved chessman:黑:士:1
2009-09-29 10:21:53

可惜無法觀看別人對戰

是程式設計上的一大缺失

2009-10-04 16:03:53
有升級制度 有成就感
2009-10-06 11:30:24
爛 不能觀戰 車又不能直衝
2009-10-22 17:46:58
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