29/10:19:14 - player total earned 黑:車:5:DOCKED,黑:卒:12:DOCKED,黑:卒:11:DOCKED,黑:象:4:DOCKED,黑:卒:15:DOCKED,黑:將:0:DEAD
29/10:19:15 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:19:15 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:19:15 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:包:25:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:將:16:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [2:0]=紅:車:22:FRONT_FOCUSED [0:1]=紅:象:19:BACK_IDLE [1:1]=紅:象:20:FRONT_IDLE [5:1]=黑:包:9:FRONT_IDLE [6:1]=黑:馬:7:FRONT_IDLE [3:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:15 - Timer thinkingCountDown stop
29/10:19:15 - Timer thinkingCountDown start
29/10:19:16 - onDataToPlayers {type:BEAT destination:1:1 chessmanId:黑:包:10 }
29/10:19:16 - player total earned 紅:包:26:DOCKED,紅:卒:31:DOCKED,紅:卒:30:DOCKED,紅:卒:27:DOCKED,紅:馬:23:DOCKED,紅:車:21:DOCKED,紅:象:20:DEAD
29/10:19:17 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:10 }
29/10:19:17 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:10 }
29/10:19:17 - before processPhaseChange currentPlayer:1800565238@facebook.com isMe:false camp:黑 phase:下 acting:null [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:將:16:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [2:0]=紅:車:22:FRONT_FOCUSED [0:1]=紅:象:19:BACK_IDLE [5:1]=黑:包:9:FRONT_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:17 - Timer thinkingCountDown start
29/10:19:17 - Timer thinkingCountDown stop
29/10:19:22 - onDataToPlayers {type:MOVE destination:1:0 chessmanId:紅:車:22 }
29/10:19:23 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:車:22 }
29/10:19:23 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:車:22 }
29/10:19:23 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:車:22:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:將:16:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [5:1]=黑:包:9:FRONT_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:23 - Timer thinkingCountDown stop
29/10:19:23 - Timer thinkingCountDown start
29/10:19:54 - onDataToPlayers {type:BEAT destination:2:1 chessmanId:黑:包:9 }
29/10:19:54 - player total earned 紅:包:26:DOCKED,紅:卒:31:DOCKED,紅:卒:30:DOCKED,紅:卒:27:DOCKED,紅:馬:23:DOCKED,紅:車:21:DOCKED,紅:象:20:DOCKED,紅:將:16:DEAD
29/10:19:54 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:9 }
29/10:19:54 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:包:9 }
29/10:19:54 - before processPhaseChange currentPlayer:1800565238@facebook.com isMe:false camp:黑 phase:下 acting:null [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [2:1]=黑:包:9:FRONT_BLURING [2:2]=紅:馬:24:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:19:54 - Timer thinkingCountDown start
29/10:19:54 - Timer thinkingCountDown stop
29/10:19:59 - onDataToPlayers {type:BEAT destination:2:1 chessmanId:紅:馬:24 }
29/10:19:59 - player total earned 黑:車:5:DOCKED,黑:卒:12:DOCKED,黑:卒:11:DOCKED,黑:象:4:DOCKED,黑:卒:15:DOCKED,黑:將:0:DOCKED,黑:包:9:DEAD
29/10:19:59 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:馬:24 }
29/10:20:00 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:馬:24 }
29/10:20:00 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:馬:24:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:馬:24:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [4:1]=黑:士:1:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:20:00 - Timer thinkingCountDown stop
29/10:20:00 - Timer thinkingCountDown start
29/10:20:01 - onDataToPlayers {type:MOVE destination:4:0 chessmanId:黑:士:1 }
29/10:20:02 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:士:1 }
29/10:20:02 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:士:1 }
29/10:20:02 - before processPhaseChange currentPlayer:1800565238@facebook.com isMe:false camp:黑 phase:下 acting:null [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [3:0]=紅:包:25:FRONT_IDLE [2:1]=紅:馬:24:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [4:0]=黑:士:1:FRONT_BLURING [1:2]=紅:卒:28:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:20:02 - Timer thinkingCountDown start
29/10:20:02 - Timer thinkingCountDown stop
29/10:20:07 - onDataToPlayers {type:MOVE destination:2:0 chessmanId:紅:包:25 }
29/10:20:07 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:20:08 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId紅:包:25 }
29/10:20:08 - before processPhaseChange currentPlayer:caben77@pchome.com.tw isMe:true camp:紅 phase:上 acting:紅:包:25:FRONT_IDLE [7:3]=黑:車:6:FRONT_IDLE [5:0]=黑:卒:14:FRONT_IDLE [7:1]=黑:象:3:FRONT_IDLE [1:0]=紅:車:22:FRONT_IDLE [7:0]=黑:卒:13:BACK_IDLE [3:2]=紅:士:18:FRONT_IDLE [2:3]=紅:卒:29:FRONT_IDLE [2:1]=紅:馬:24:FRONT_IDLE [6:0]=黑:馬:8:BACK_IDLE [4:0]=黑:士:1:FRONT_IDLE [1:2]=紅:卒:28:FRONT_IDLE [2:0]=紅:包:25:FRONT_IDLE [0:1]=紅:象:19:BACK_IDLE [6:1]=黑:馬:7:FRONT_IDLE [1:1]=黑:包:10:FRONT_IDLE [4:3]=黑:士:2:FRONT_IDLE [0:3]=紅:士:17:BACK_IDLE
29/10:20:08 - Timer thinkingCountDown stop
29/10:20:08 - Timer thinkingCountDown start
29/10:21:08 - Timer thinkingCountDown stop
29/10:21:08 - Timer thinkingCountDown stop
29/10:21:09 - onDataToPlayers {type:MOVE destination:3:0 chessmanId:黑:士:1 }
29/10:21:09 - onDataToPlayers {type:PHASE_CHANGE info:chessmanId黑:士:1 }
29/10:21:10 - Error: Error #2002,- on event:,ChessmanMoved chessman:黑:士:1
2009-09-29 10:21:53